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    BJJ

    Regole e Punteggio IBJJF (Competizione di Brazilian Jiu-Jitsu)

    Le regole IBJJF spiegate: punti posizionali, vantaggi, penalità, tecniche illegali per cintura, durata del match, differenze tra gi e no-gi e come si conclude ufficialmente un incontro.

    The International Brazilian Jiu-Jitsu Federation (IBJJF) publishes the most widely used competition ruleset in sport BJJ. Its scoring system is built around positional dominance — the idea that a competitor who controls increasingly threatening positions deserves to win even without a submission.

    Position points

    Points are awarded when a competitor establishes a defined position and holds it for 3 seconds of stability. The current values are: takedown — 2 points (landing the opponent on their back or side from standing); guard pass — 3 points (moving from inside the opponent's legs to a stable side-control, north-south or similar position); sweep — 2 points (from guard, reversing the opponent so that you end on top); knee-on-belly — 2 points (kneeling with one knee across the opponent's torso while controlling them, foot on the mat); mount — 4 points (sitting on the opponent's chest with both knees or one knee and one foot on the mat); back control — 4 points (chest-to-back with both hooks in, or the body-triangle equivalent). A score is only registered once per sequence — a fighter who passes guard, takes mount and then loses mount and re-takes it does not score the same position twice consecutively.

    Advantages

    When a competitor comes close to scoring a position but fails to stabilise it for the required time, or comes close to finishing a submission without forcing the tap, the referee can award an advantage. Advantages are a tiebreaker. If two competitors finish the match level on points, the one with more advantages wins. They never override points: a competitor up by 2 points and down by 10 advantages still wins.

    Penalties

    Penalties are issued for stalling, fleeing the mat to escape a submission, reaping (placing your leg across the opponent's hip in a way that twists their knee), pulling guard without first establishing a grip, and various technical infractions. The first penalty is a warning. The second gives the opponent an advantage. The third gives the opponent 2 points. The fourth disqualifies. Serious fouls — strikes, deliberate slamming to escape a submission, attacking a joint with a banned technique for the belt level — can be instant disqualification.

    Illegal techniques by belt rank

    This is one of the most distinctive features of the IBJJF ruleset. Techniques are gated by belt: white belts cannot apply any straight foot lock, kneebars, toeholds or heel-hooks; blue and purple belts gain access to straight foot locks but not the more dangerous twisting attacks; brown belts gain kneebars and toeholds; only black belts (in no-gi) gain access to heel-hooks under recent rule updates. Reaping the knee is illegal at every gi belt level. Slamming, neck cranks, and bicep or calf slicers are illegal at most levels.

    Match length

    Adult match length scales with belt: white belts compete for 5 minutes, blue 6, purple 7, brown 8, and black belts 10 minutes. Master (30+), Senior and youth divisions are typically shorter. World championship finals follow the same belt-based length.

    Gi vs no-gi rule differences

    No-gi follows the same positional scoring but bans gi-specific grips and allows a broader range of leg-lock entries earlier — most notably, heel-hooks are legal at brown and black belt in IBJJF no-gi competition, where they remain illegal in gi at every level. No-gi competitors wear a rashguard and shorts that meet specific length and material requirements. The 3-second stability rule and the points scale are identical.

    What an advantage is and how it breaks ties

    Advantages exist precisely because BJJ matches can be technically dense without producing scores — a competitor who threatens a sweep three times, attacks two submissions and controls position throughout but never quite secures a 3-second hold should not lose to an opponent who did nothing. The advantage is a referee's structured way to record "almost" events. In a tied match, advantages are compared first; if still tied, penalties (more penalties is worse); if still tied, the referee makes a single decision based on overall match dominance and aggression.

    How a match ends

    A BJJ match ends by submission (tap, verbal submission, or technical submission when the referee stops a fight due to risk of serious joint or vascular injury), points decision at the end of regulation, advantages decision if tied on points, referee decision if tied on points and advantages, disqualification for a serious foul or accumulated penalties, or withdrawal (injury, no-show, or a competitor refusing to continue). In some formats — ADCC-style or sub-only — overtime or extended rounds are used instead of a referee decision, but IBJJF uses the points-advantages-penalties-referee hierarchy described above.

    Domande frequenti

    Cos'è un vantaggio nel jiu-jitsu IBJJF?

    Un vantaggio è un criterio di spareggio assegnato quando un atleta arriva vicino a segnare una posizione o a chiudere una sottomissione, ma non riesce a stabilizzarla per il tempo richiesto. Esempi includono il passaggio quasi riuscito della guardia, una spazzata mancata di poco, o una sottomissione minacciata da cui l'avversario riesce a uscire. I vantaggi non prevalgono mai sui punti — chi è in vantaggio sui punti batte sempre chi è in vantaggio sui vantaggi — ma decidono i match che terminano in parità sul tabellone. Esistono affinché un jiu-jitsu tecnico e offensivo venga premiato anche quando la regola dei 3 secondi di stabilità non viene rispettata.

    Perché gli heel-hook sono illegali alla maggior parte delle cinture IBJJF?

    Gli heel-hook attaccano il ginocchio ruotando il piede e l'articolazione di solito non dà alcun segnale chiaro prima di un danno legamentoso catastrofico. L'IBJJF ha storicamente mantenuto una posizione conservativa: gli heel-hook sono stati illegali a tutte le cinture sia nel gi sia nel no-gi fino a un recente aggiornamento del regolamento che li ha resi consentiti solo alle cinture marrone e nera nel no-gi. Restano illegali nelle competizioni con il gi a tutte le cinture. Anche il reaping del ginocchio è vietato nel gi a tutti i livelli perché genera lo stesso tipo di forza torsionale, anche senza l'heel-hook in sé.

    Quanto dura un match IBJJF adulto?

    La durata del match varia in base alla cintura nella divisione adulti: cintura bianca 5 minuti, cintura blu 6 minuti, cintura viola 7 minuti, cintura marrone 8 minuti e cintura nera 10 minuti. Le divisioni Masters (30 anni e oltre), Seniors e giovanili utilizzano limiti di tempo più brevi, generalmente un minuto in meno rispetto all'equivalente adulto per ogni cintura. Le finali dei mondiali utilizzano la stessa durata del resto del tabellone. Se una sottomissione chiude l'incontro in anticipo, l'incontro termina immediatamente, indipendentemente dal tempo rimasto sul cronometro.